Computer Graphics World

July-Aug-Sept 2022

Issue link:

Contents of this Issue


Page 5 of 47

4 cgw j u ly • a u g u s t • s e p t e m b e r 2 0 2 2 H uman beings suddenly find their apex predator status called into question in Jurassic World: Dominion, an action-packed new adventure directed by Colin Trevorrow. Set four years aer the destruction of the once-idyllic Isla Nublar, dinosaurs now live and hunt across the globe, upsetting the delicate balance of life on Earth and reshaping its future forever. Visualization supervisor Pawl Fulker and his team at Proof London played an essential role in bringing the film's fearsome crea- tures to life on screen, craing extensive previs and postvis shots for essentially every sequence involving a dinosaur. Fulker shared his workflow for the project along with insights into his career and advice for future previs artists with CGW. CGW: Tell us about your professional background and what led to your work in the field of visual effects and previs. Pawl Fulker (PF): Aer leaving Bournemouth University, I was originally a computer animator on high-end commercials. I'd always wanted to get into film VFX work and a chance encounter with another animator at a Soho pub — which is how HR business seemed to get done in London in the late '90s — led to a job at Mill Film. Aer being there for just a few weeks an opportunity arose for me to supervise previs on the first Harry Potter film at Leavesden. It was, as it very oen is, a case of right place, right time. I loved previs and have never really delved back into finished VFX in a major way since. Aer four Harry Potter films, my partner Ami and I decided we'd set up our own previs company, Destroy All Monsters, to service the growing London film industry. CGW: Congratulations on the 10th anniversary of Proof London and the 20th anniversary of Proof! Can you tell us a little about Proof's specializations and its growth over the years? PF: Ron Frankel, CEO of Proof, and I met many years previous to us setting up Proof London. I was happily working on London-based projects whilst Proof in LA was doing their thing with projects that were U.S. based. In 2012, Ron contacted me about a project that Jurassic World: Dominion BRINGING DINOSAURS TO LIFE WITH A DYNAMIC VISUALIZATION WORKFLOW BY KENDRA RUCZAK Proof's previs workflow was powered by Maya and Nuke. Images ©2022 Universal Pictures/Proof Inc.

Articles in this issue

Archives of this issue

view archives of Computer Graphics World - July-Aug-Sept 2022