SXSWedu
Issue link: http://read.uberflip.com/i/646722
85 SXSWedu 2016 Conference Overview About Special Programs Socials Monday Monday 4:00 PM - 6:00 PM Instructional Strategies In Defense of Smarter Screen Time Hilton | Room 410 | Workshop CPE Do you bristle when you hear the phrase "Screen Time"? Often followed by dismissive statements about students staring blankly at devices, screen time needs defenders - and a revamp. Join us as we develop approaches to make screen time more constructive and engaging. Share resources and design activities that you can bring back to school as a Smarter Screen Time Advocate. Participate in debates, discussions and collaborative exercises as we cultivate a culture that embraces Smarter Screen Time. Emily Weerts, Nucleus Learning Network, Sarah Morris, Nucleus Learning Network 4:00 PM - 6:00 PM Educational Equality Is My Subconscious the Problem? Racial Bias in Ed Hilton | Salon F | Workshop CPE Kids of color are punished more frequently in school and are less likely to live and attend school in high-opportunity communities than their white peers. To address these inequities, we must under- stand how racialized systems form and the part we play in perpet- uating them. We all have unconscious biases that inform the way we view and assess students. Participants will explore these biases with an interactive group test and examine the role that community formations play in creating large-scale unequal education opportu- nities. Participants will also develop concrete de-biasing techniques and a nuanced understanding of the role our subconscious plays in creating race-based inequities. Madison Sloan, Texas Appleseed, Morgan Craven, Texas Appleseed, Yamanda Wright, Texas Appleseed 4:00 PM - 6:00 PM Leadership Putting People of Color at the Center of Design Hilton | Room 408 | Problem Solver CPE Participants will utilize a design thinking process to explore some of the real challenges faced by school designers and leaders who recently opened three innovative schools in NYC. This interactive work will be paired with the telling of the story of the Expanded Success Initiative and its mission. Participants will engage in brain- storming, a 'How Might We?' protocol, and prototyping and revision work around challenges related to student-centered school design. A debriefing session will allow for a discussion tailored to the needs of the participants. John Clemente, Department of Education Expanded Success Initiative, Brandon Corley, EPIC South High School, Chelsea Asare, Department of Education Expanded Success Initiative 4:00 PM - 6:00 PM Arts Create to Change: Artistic Practice as Pedagogy ACC | Room 17B | Workshop CPE This interactive hands-on workshop explores how artistic praxis (the what, how and why of what artists do) can be used by teachers to differentiate instruction and activate student engagement. Educators from the Goodman Theatre's Department of Education will lead activities from our PlayBuild Youth Intensive program, and examine the methodologies practiced in our award-winning teacher training programs. Participants will create implementation strategies for their own classrooms, and will also get hands-on ex- perience with performance techniques that can be used to activate students, facilitate inquiry and discussion and develop engaging learning projects. Willa Taylor, Goodman Theatre, Bobby Biedrzycki, Goodman Theatre 4:00 PM - 4:30 PM Arts The Street Arcade: Socially Engaged Video Games ACC | Ballroom EFG | Playground Talk The Street Arcade is a public new media art project that uses origi- nal video games as a platform for community dialogue. The Plug-In Studio, a new media art collective, collaborated with teen artists from Chicago's South Side to create a series of art video games on contemporary social issues, including white privilege and racial profiling. The games were featured in an outdoor street arcade where custom-made cabinets with red knob joysticks and buttons were set up along a sidewalk; as community members gathered to play the games, the teen artists engaged them in dialogue about the issues. Lead artists/Plug-In Studio founders Kerry Richardson and Steve Ciampaglia share their experiences. Steve Ciampaglia, The Plug-In Studio, Kerry Richardson, The Plug-In Studio 4:00 PM - 4:30 PM Entrepreneurialism Solving for Why: The Future of EdTech ACC | Room 19AB | Industry Talk In "Start with Why," Simon Sinek argues that we often focus on the wrong things, on WHAT and HOW instead of WHY. In the current EdTech environment, getting to the why of learning is more imper- ative than ever. Prominent innovations have thus far focused on what (content) and are developing how (learning methodologies), but to truly transform education and achieve meaningful learning, we must first return to the essential question of why. In this talk, Cerego founder Andrew Smith Lewis explores present and future visions of edtech, addressing the why behind the future of learning and strategies to foster student motivation through better data, assessment, guidance, access and technology. Andrew Smith Lewis, Cerego 4:00 PM - 5:30 PM Instructional Strategies Rethink Assessment for Innovative Learning JW | Salon 2 | Summit Start from first principles for assessment to reconsider what it means to "grade" a student's learning. Play with other master teachers' tools for assessment, from project launch to tracking student progress on skill development to "final" assessments of learning. Design tools and classroom processes that support inno- vative learning and will actually work in your school context. Leave with your own specific plan, continue into the next workshops of the Ready GO! implementation summit, and/or continue to share and learn from others at the summit's culminating Happy Hour share-out. Lindsey Own, The Evergreen School, Cheryl Steighner, Tacoma Public Schools 4:00 PM - 4:15 PM Arts Getting Youth Actively Involved Not Acting Out ACC | Room 15 | Future15 | #cooltocare For youth coming from at-risk situations, their futures can seem pretty bleak. Getting youth involved with and passionate about the arts is a way to engage, empower and prepare them for the real world; as technology advances we are constantly in need of new content creators and thats where we step in. This panel will illumi- nate the need for more arts education as well as the steps we are taking to help develop the next generation of creators. By providing the access and opportunity for these youth to experiment with cutting edge equipment in a safe environment with a supportive community, our youth not only learn technical skills necessary for production, but also critical life skills. Gage Cass Woodle, Mythic Bridge

