Printwear

August '17

For the Business of Apparel Decorating

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22 || P R I N T W E A R A U G U S T 2 0 1 7 applied variable strokes to our objects. We made a few extra brushes for more line variance. We purposely wanted the line work and the line weights to ap- pear uneven and wobbly. We applied a "roughened" effect to the stroked object to give it more of a natural look that sim- ulated a loose style. We applied a brush stroke over some of the paths that were created to look intentionally uneven. We built the line work, objects, and strokes not to connect but only touch or over- lap. For the dotted tires on the wagon, we used the shape tool to create a circular shape, applied a stroke, then utilized the dashed line ability in the stroke palette to apply the roughened effect once again. We created a layer under the black line and put together objects to colorize the graphic. This is similar to underpainting, so we had to be thoughtful about where the objects stop and start so that nothing peeked out from under the black line. To add a little flair, we put in some gradi- ents. With two objects selected, we con- trolled the area for the gradient and gave it an edge for effect. The inlayed gradient object was placed over the solid object of the same color, thus remaining seamless until the white faded in. For the offset look in the Rabbit Roast itself, we did a little custom crop- ping of the face. Starting with the "R" as a basic default font fill, we stroked it black and filled it yellow, simulating the shirt color. Then we dragged a copy and offset it just a little downward on the left. Selecting both the yellow and the green objects, we used the "divide" option in Pathfinder, located under the Effect menu. Once the effect was done, we could delete the trim cuts outside the original shape of the face. To keep everything nice and clean, we converted our colors to the Gamma's desired call outs. Once the Gamma's approved our digital mock up, we pro- FROM SOFTWARE TO SUBSTRATE Left: The gray underbase was on a 156 mesh screen, followed by a flash, heated roller, and smooth- ing screen. The balance of the screens ran wet-on-wet on 230 meshes. Right: We used a 50/50 bleed-blocker gray and athletic performance white mix, which compromised some of the blocking properties of the gray and tainted the white, but we would still get some characteristics of both while also making the pastels pop. Clockwise, from top left: We created a couple of brushes to vary the line effects, such as the rough- ened up uneven look in the car's panels; The varied black lines helped corral and outline the colors in the design; We chose a fun, cartoony font for the tanks; For the dotted tires on the wagon, we used the shape tool to create a circular shape, applied a stroke, then the dashed line ability. Clockwise, from top left: We created a couple of brushes to vary the line effects, such as the rough We created a couple of brushes to vary the line effects, such as the rough We created a couple of brushes to vary the line effects, such as the rough

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