Interactive 2014

SXSW Interactive 2014 Program Guide

SXSW Interactive 2014 Program Guide: Tomorrow Happens Here

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SXSW 2014 Interactive Festival 102 103 SXSW 2014 Interactive Festival SXSW GAMING THE LONG CENTER FOR THE PERFORMING ARTS: 701 WEST RIVERSIDE DRIVE 5:00 PM Long Center: The Kodosky Donor Lounge More than Child's Play: Apps that Create Change In this panel, industry experts will tackle the do's and don'ts of children's mobile gam- ing to provide best practices, mobile-specific considerations, and ethical implications. Alison Bryant, Anastasia Goodstein, Judith Beauregard, Scott Traylor Panel • Intermediate • #childsplay SATURDAY, MARCH 8 9:30 AM Long Center: AT&T Education Room When Licensors & Mobile Games Collide From G.I. JOE to The Walking Dead, many pop culture franchises are being reinvented as mobile games. Learn how developers and licensors collaborate to design games that remain true to the beloved franchises. This panel discusses design challenges of developing a game based on an established franchise, the value a mobile app offers licensors, marketing techniques and more. David Phan, Dustin Clingman, Margaret Wallace, Terry Redfield Panel • Intermediate • #Collide 9:30 AM Long Center: Dell Hall MySpace's Chris DeWolfe Jumps from Social to Games MySpace Co-Founder Chris DeWolfe and Mashable's Chief Strategy Officer Adam Os- trow discuss Chris's transition from leading the web's former social media giant into disrupting the mobile games industry. Chris reveals how he's applied his learned les- sons to achieve new growth and early-stage success of his fast-growing new venture, SGN (Social Gaming Network). Adam Ostrow, Chris DeWolfe Dual • Intermediate • #GamesChat 9:30 AM Long Center: The Kodosky Donor Lounge Fruit Ninja—Slicing Up the Brand for All Media Australian developers Halfbrick and their entertainment production team, The Peo- ple's Republic of Animation (PRA) are on a mission: to create a Fruit Ninja universe that provides fertile ground for comedy, adventure and messy slicing action well into the future. Join them in a discussion of the struggles and successes they've encoun- tered on the way to building an evergreen brand in Fruit Ninja. Hugh Walters, Phil Larsen, Sam White, Susan Swinburne Panel • Intermediate • #fninjatalk 11:00 AM Long Center: AT&T Education Room Learning from the Space Between Digital & Paper What's it like to develop both digital and paper-based games, and what do each have to teach you about the other? Designing interactions and creating rich game spaces is a complicated affair. This panel of game developers discusses effective game design. It also explains how understanding materials, constraints, and a solid philosophy en- hances a designer's ability to create compelling experiences. Adam Saltsman, George Royer Panel • Intermediate • #digipaper 11:00 AM Long Center: Dell Hall How New Tech Is Innovating Gaming Experiences There are many trends in video games and technology today that will influence, and even dominate, the next ten years. What happens when multiple trends collide to cre- ate heretofore-unknown results? Twenty-year veteran Starr Long selects nine of these trends and explores how they are already changing the way we make and consume games (and interactive content as a whole). Starr Long Solo • Advanced • #gametech 11:00 AM Long Center: The Kodosky Donor Lounge High Fidelity: Console Experiences to Mobile As the mobile gaming audience continues to grow at an exponential rate, new tech- nologies within smartphones and tablets also evolve to enable development of con- sole-quality mobile experiences. Come learn from seasoned publishers from both the console and mobile worlds on the evolution of mobile game development. Aaron Loeb, Callum Rowley, Chris Ko, Ethan Einhorn Panel • Intermediate • #SXSWmobile 12:30 PM Long Center: AT&T Education Room Includification—More Gamers with Accessibility Indie developers are fighting to stand out in a market that is saturated with content. With 20 percent of the U.S. population disabled, you may be leaving a large group out of your game. We are going to talk about how to include people with disabilities into your game design, and ultimately, bring them in as customers. Mark Barlet Solo • Intermediate • #ablegamers 12:30 PM Long Center: Dell Hall Into the Future with Gearbox's Randy Pitchford Join Gearbox Software's President and CEO, Randy Pitchford, as he shares his vision for the future of entertainment from the studio. Randy will discuss how the culture and philosophy of his studio helps drive priorities, decisions and innovation. Learn how these experiences allowed Gearbox to grow into one of the most prolific independent studios in the industry. Randy Pitchford Solo • Intermediate • #Gearbox 12:30 PM Long Center: The Kodosky Donor Lounge Check Online for Session Scheduled in This Timeslot Things change! Check our online schedules at schedule.sxsw.com or SXSW GO, our, mobile app, to find information about what will occur in this room at this time. We're sure it'll be really cool, whatever it is! #schedule 2:00 PM Long Center: AT&T Education Room Riot Nrrrd: The DIY Future of Games Video games are a major cultural force worldwide, but reflect only a tiny fraction of our culture. They can be fun, exciting and immersive, but why are so few heartbreak- ing, inspirational, personal, or subversive? This panel will explore the barriers that have kept game creation out of reach. Finally, you'll learn how you can make a game, now. No, really, you, RIGHT NOW! Alexander Sheive, Zoe Quinn Dual • Beginner • #DIYGames 2:00 PM Long Center: Dell Hall 5 Ways Games Blow Our Minds (Outside of Games) Games have created new ways for us to express ourselves and play in the world we live in. Other mediums are stealing the storytelling tools of games and using them in cre- ative, surprising ways. This talk takes a look at everything from Soul Train to stand-up comedy to understand our deep drive to express ourselves. How will that drive change the stories we tell ourselves and each other? Susan O'Connor Solo • Advanced • #5Ways 2:00 PM Long Center: The Kodosky Donor Lounge Big Brother Is Watching: Tracking Today's Gamer Today's gamers generate enormous amounts of information every time they launch a game. That information can be used to better tailor the gaming experience. It can also help companies hone their recommendations and marketing plans, and it can tell developers a lot about their customers. Join us as we look at how and why companies sift through this flood of data, with the upsides and pitfalls. Chris Morris , Steve Carlin, Tom Hess Panel • Intermediate • #BigBro 3:30 PM Long Center: AT&T Education Room Saga of the Banner Saga Arnie Jorgensen and John Watson of Stoic Games will entertainingly chronicle the development of The Banner Saga from conception, through preproduction, an ultra- successful Kickstarter campaign, production, and finally launch of the game. They will show behind the scenes multimedia as well as finished work, as they discuss their own journey in the conception and creation of The Banner Saga. Arnie Jorgensen, John Watson Dual • Beginner • #bannersaga FESTIVAL SESSIONS

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