Interactive 2014

SXSW Interactive 2014 Program Guide

SXSW Interactive 2014 Program Guide: Tomorrow Happens Here

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SXSW 2014 Interactive Festival 104 105 SXSW 2014 Interactive Festival SXSW GAMING THE LONG CENTER FOR THE PERFORMING ARTS: 701 WEST RIVERSIDE DRIVE 3:30 PM Long Center: The Kodosky Donor Lounge Using Games to Kick-Start Education Digital literacy is the future of communication and commerce and creates learning experiences that develop students' capacities for critical thinking and creativity. Digi- tal games combine the power of STEM skills in a program that fuses the arts and humanities with hands-on experiential learning and extends beyond the game space to involve networks of people in a variety of roles and interactions. Bruce Pennycook, Doug Dempster, Jennifer Ransom Rice, Warren Spector Panel • Intermediate • #ArtsDigLit 5:00 PM Long Center: AT&T Education Room The Gamers' Guide to Parenting Societal values make gamers feel bad about gaming, prompting players to retire con- trollers once babes are born. But parents can leverage their gaming skills to unlock hidden levels of awesome in kids, thanks to The Gamers' Guide to Parenting. Join gamer AND parent, Dr. Carla Fisher, as she reflects her unusual background as a game designer with a doctorate in instructional technology and media. Carla Fisher Solo • Intermediate • #GameParent 5:00 PM Long Center: The Kodosky Donor Lounge How Game Development Is Like Breaking Bad Remedy, developers of Max Payne, Alan Wake and upcoming XboxOne title Quantum Break often take inspiration from pop culture. Quantum Break fuses games and TV in a revolutionary new way. Matias Myllyrinne, CEO at Remedy discusses how game companies should think about quality when creating content, games as a service and adapting to distribution methods in an ever changing game industry. Matias Myllyrinne Solo • Intermediate • #Remedy SUNDAY, MARCH 9 11:00 AM Long Center: AT&T Education Room Revenge of the Cancer-Fighting Nanobots Can we game our way to better health? In 2013 HopeLab released Re-Mission 2, the follow-up to its groundbreaking video game for young people fighting cancer. Learn how brain science, an unconventional development model, and candid feedback from patients led to this next-generation health game. Austin Harley, Richard Tate Dual • Intermediate • #BeatCancer 11:00 AM Long Center: Dell Hall How to Get a Job in the Gaming Industry Is your dream job to work in the gaming industry? Join this panel of industry veterans who have held a variety of positions in the gaming space to learn about how they broke into the business, what skills are needed, the tasks involved, and how to apply. This all-star panel of speakers from Xbox, Ubisoft, DeNA and Twitch will answer any questions what it takes to build a career in games. Andy Swanson, Felicia Williams, Julian Gerighty, Sarah Fuchs Panel • Beginner • #gamingjob 11:00 AM Long Center: The Kodosky Donor Lounge I'll Show You Mine If You Show Me Yours! Your first attempt at game development will be messy, unpredictable and hilarious. These pro-developers know first-hand and they'll share the lessons they've learned while developing their first-ever games, highlighting the advice they wish they could give to their younger self. With wrap-ups and video from gaming legends, and surprise interviews exclusive to the SXSW audience! David Bisceglia, Ichiro Lambe, Noah Heller, Seth Sivak Panel • Beginner • #1stGameEvr 12:30 PM Long Center: AT&T Education Room Redefining Video Games with AI & Robotics Video games have come a long way in 30 years, yet the baseline player experience has remained mostly unchanged. Infusing robotics & artificial intelligence into gaming will change that, extracting what's possible with video games for real life applications. This session will discuss how robotics and A.I. will forge an entirely new category in entertainment for interactive and adaptive experiences. Mark Palatucci Solo • Intermediate • #robotics 12:30 PM Long Center: Dell Hall Hacking Princess Culture: Girls, Games, & Science Girls make up 47 percent of gamers. But, if all of the media they see is focused on prin- cesses, make-up, and pink, how can we inspire girls to do more than wait for prince charming? Join us as we consider what these young girls watch on TV, what games they play, and what toys are on their shelves? And ultimately, what could help inspire the next crop of programmers, engineers, problem solvers, and critical thinkers? Jennifer Oxley, Lindsey Shepard, Sara DeWitt Panel • Intermediate • #GirlPower 12:30 PM Long Center: The Kodosky Donor Lounge Video Gaming IS Pop Culture: The Overall Picture Today there are more people gaming than ever before, via traditional platforms from Xbox, PlayStation, Nintendo and PC to smartphones and tablets as the first genera- tions of people to grow up with video gaming now create the various other forms of entertainment we enjoy. Join this discussion with three video game culture experts as they explore how video gaming influences the world. Chris Wiseman, Patrick Scott Patterson, Rachel Lara Panel • Intermediate • #GamingGen 2:00 PM Long Center: AT&T Education Room Cardboard Renaissance: Insights from Board Gaming Board games are enjoying a golden age of rich and engaging face-to-face entertain- ments as gamers leave Risk and Monopoly for Settlers of Catan, Ticket to Ride, and Bioshock Infinite. Dive into the cardboard renaissance and examine the revealing dif- ferences between tabletop and computer gaming. Look at what both worlds have to learn from each other in terms of deeper ideas of fun. Cory Jones, Kristin Looney, Mark Kaufmann, Mark Wallace Panel • Intermediate • #boardgames 2:00 PM Long Center: Dell Hall The Growing Impact of Games on Entertainment Through her career as a programmer, producer, and now as managing director of Ubisoft Toronto and co-creator of the award-winning Assassin's Creed franchise, Jade Raymond has gained a unique perspective on the future of gaming, it's new narratives in books, comics and movies. Jade Raymond, Geoff Keighley Dual • Beginner • #ENTgaming 2:00 PM Long Center: The Kodosky Donor Lounge Check Online for Session Scheduled in This Timeslot Things change! Check our online schedules at schedule.sxsw.com or SXSW GO, our, mobile app, to find information about what will occur in this room at this time. We're sure it'll be really cool, whatever it is! #schedule 3:30 PM Long Center: AT&T Education Room Racing in Reverse: From OT to Project Slippage Mr. Layton's presentation, titled Racing in Reverse: From OT to Project Slippage dis- cusses the downsides of overtime as it relates to productivity, ways to accelerate projects, and using agile techniques to close the gap between defect introduction and defect identification. Mark Layton Solo • Intermediate • #RacingReverse 3:30 PM Long Center: Dell Hall An Interview with Phil Spencer In this session with Phil Spencer, Head of Microsoft Studios, he will discuss his experi- ences as a game developer and head of one the most innovative companies in gaming. The fan session will discuss Spencer's history, the exciting launch of the Xbox One, the exciting new games under his Microsoft Studios umbrella, much more! Geoff Keighley, Phil Spencer Dual • Intermediate • #PSpencer FESTIVAL SESSIONS

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