Interactive 2014

SXSW Interactive 2014 Program Guide

SXSW Interactive 2014 Program Guide: Tomorrow Happens Here

Issue link: http://read.uberflip.com/i/265255

Contents of this Issue

Navigation

Page 106 of 235

G E T T O K N O W T H E S X S W C O M M U N I T Y Employment Status Employer Responsibilities at Work Self employed and/or small business/org owner Small business/org (under250 employees) Medium business/org (over 250 & under 500) Large business/org (500+) Employed, working part-time Full-Time Student Not employed, looking for work Not employed, NOT looking for work Retired 20% 32% 9% 39% 6% 2% 1% 1% 1% Employed, working full-time 90% Management Other Creative Development Sales/Marketing Communications/PR Business Development SXSW 2014 Interactive Festival 104 105 SXSW 2014 Interactive Festival SXSW GAMING THE LONG CENTER FOR THE PERFORMING ARTS: 701 WEST RIVERSIDE DRIVE 3:30 PM Long Center: The Kodosky Donor Lounge The Narrative Debate in Game Design The debate surrounding narratives in games generally centers around player agency and interactivity. Some believe narratives enrich games, while others wish for purely system-based experiences. What is the future of narratives in games and how can game narratives thrive into the next generation of games and players? Davey Wreden, John Warren, Jordan Mallory, Shay Pierce Panel • Intermediate • #GameDebate 5:00 PM Long Center: AT&T Education Room Indie MEGABOOTH: A Trilogy in Two Parts Q&A This panel will provide a high level overview of what the Indie MEGABOOTH is, how it got started and what types of challenges we faced. This includes anecdotes about changing career paths, grassroots community building, alternative marketing strate- gies and the sudden rise of indie games into the greater gaming culture. Christopher Floyd, Kelly Wallick Dual • Intermediate • #IndieMB 5:00 PM Long Center: The Kodosky Donor Lounge We Are Player 1: Diversity in Gaming When it comes to character and situation design of video games, limitless potential exists to connect players with a range of experiences unlike their own, while also empowering them with representations of themselves. Still, patterns in modern game production often marginalize and degrade social groups many gamers fit into. Join this panel for a discussion focusing on diversity in modern gaming. Develon Douglas, Beth Elderkin, Samantha Lopez Panel • Beginning • #divgaming How They Get Their Information About SXSW G E T T O K N O W T H E S X S W C O M M U N I T Y SXSW.com SXSW email Twitter SXSW mail Facebook SXsocial Other 78% 65% 23% 21% 16% 15% 4% Previous Years They Have Been a Registrant at SXSW 0 1 2 3 4 47% 18% 11% 0 1 2 7% 5% 3% 3 4 5 6 2% 1% 1% 7 8 FESTIVAL SESSIONS

Articles in this issue

Links on this page

view archives of Interactive 2014 - SXSW Interactive 2014 Program Guide