SXSW Film & TV Festival

SXSW Film 2016 Program Guide

The digital version of the SXSW Film Program Guide is now available! Log into SXsocial and click on "SXSwag" to find yours today. Packed full of information, this guide is a must-read before leaving home, and a great resource on the ground.

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FILM CONFERENCE 1 0 3 2 0 1 6 S X S W F I L M P R O G R A M G U I D E V R /A R Tr c VRAR TRACK FILM CONFERENCE FILM CONFERENCE SALON A . . . . . . . . . . . . . . . . . . . . . . PANEL The Future is Now: Cit Plnning Using Socil VR Can VR be social – multiple people in the same virtual space? What if social VR could be harnessed to solve real world problems that require groups of people to understand something that does not yet exist? The City of Minneapolis saw potential to use VR in their planning review process and found the University of Minnesota's Virtual Reality Design Lab's (VRDL) social VR. #vrdlmpls Aaron Westre, University of Minnesota; Kjersti Monson, City of Minneapolis; Lee Anderson, University of Minnesota; Paul Mogush, City of Minneapolis 3:30 PM SALON B . . . . . . . . . . . . . . . . . . . . . . PANEL Cn VR Deliver More Emotion Thn Movies nd Gmes? Today's virtual reality headsets stand at the intersection of movie-like immersion and the compelling interactive agency of games. This session explores five new opportunities – and new challenges – when creating stronger emotions using this new technology. While most people assume that the language of cinema and traditional game tropes port well into VR, nothing could be further than the truth. Brianna Wu, Giant Spacekat; Kent Bye, Voices of VR Podcast; Nicole Lazzaro, XEODesign, Inc. SALON A . . . . . . . . . . . . . . . . . . . . . . . SOLO Prologue VR-Creting 360 Films Using Stop Motion The Land of Hope and Glory is a VR film The Land of Hope and Glory is a VR film The Land of Hope and Glory that revolves around a graduating class of 'Tempters' – devils trained to harvest their victims' souls – as they feast and listen to a wise alumnus's commencement speech. This is Prologue VR's first time combining 3D with stop-motion for a 360-VR film. Rather than constructing it in 3D Maya, the film will be shot practically inside the physical set. Kimberly Cooper, Prologue Immersive 5:00 PM SALON B . . . . . . . . . . . . . . . . . . . . . . . SOLO Gme Design for VR Pioneers Virtual reality is a tidal wave that's about to hit mainstream gaming. For developers willing to dive into this tremendous new field, solutions have to be invented, not found. There are few forums and resources that solve the problems presented to designers in this immature industry. This session will explore the bleeding-edge design innovations that are driving game development on VR platforms. #designVR Theresa Duringer, Temple Gates Games SALON A . . . . . . . . . . . . . . . . . . . . . . PANEL VR, AR nd Digitl Stortelling Now that everyone is watching, what content needs to be created to get users to not only mount the headset but purchase one? How will marketers and content creators tap into VR and AR to create transformational brand experiences both digitally and for onsite activation? Our panel of experts discusses VR, AR and the potential of those to become the most impactful storytelling tools of today and tomorrow. John Gaudiosi, Greenlit Content Llc; Michele Martell, SD Entertainment; Tony Christopher, Landmark Entertaiment Group; Lorraine Bardeen, Microsoft FRIDAY 12:30 PM HILTON AUSTIN DOWNTOWN SALON B . . . . . . . . . . . . . . . . . . . . . . PANEL Chec Online for Session Scheduled t this Time Things Change! Check schedule.sxsw. com, the digital program guide at sxsw. com/filmguide or the SXSW GO app to find updated information about what will be scheduled here. We're sure it'll be something really cool that you won't want to miss, whatever it is! SALON A . . . . . . . . . . . . . . . . . . . . . . PANEL Virtul Relit nd the Rebirth of the Music Video Artists need to provide fans with immersive concert experiences and high value productions to create buzz, generate new fans and sell tickets. This discussion will delve into how the growth of VR provides a new platform for immersive music content, from music videos to virtual concert experiences, giving artists a new outlet to share and monetize their music. Jake Lee-High, Future Colossal; Kevin Cornish, Image Theory; Cortney Harding, Cortney Harding Consulting 2:00 PM SALON A . . . . . . . . . . . . . . . . . . . . . . PANEL Suced into the Stor: Virtul Relit nd News Each new publishing technology alters how we experience news, and VR promises the next revolution by immersing us deep in a story. Though ethical and tech challenges remain. Join AP, POV and RYOT for a conversation about what's worked, what hasn't and what's next for the newest news medium. #NewsVR Thomas Kent, Associated Press; Adnaan Wasey, POV; Nathan Griffiths, Associated Press; Hayley Pappas, RYOT SALON B . . . . . . . . . . . . . . . . . . . . . . PANEL VR Porn: Future is Upon Us, Wht's Next? This session will examine virtual reality's near- to mid-term impact on the future of adult entertainment. Topics will include ways in which content producers can meet the demand for this material as well as the considerations of corporate policy makers and how they will influence the growth and availability of adult VR content and the potential market response to these challenges. Alec Helmy, XBIZ; Brian Shuster, Utherverse Digital Inc; Dinorah Hernandez, BaDoinkVR; Ela Darling, VRTube.xxx 3:30 PM SALON A . . . . . . . . . . . . . . . . . . . . . . . DUAL Exploring Hologrphic Mrs While we haven't put a human on Mars yet, we have built the most accurate 3D reconstruction ever using a mixed-reality system that allows scientists to feel as if they were standing right beside the Curiosity Rover. The NASA leads of this project will share the story of how this system was built, the technologies that enable it and the future of mixed and virtual reality space exploration. Victor Luo, NASA Jet Propulsion Laboratory; Jeff Norris, NASA Jet Propulsion Laboratory SALON B . . . . . . . . . . . . . . . . . . . . . . PANEL Your Brin on Virtul Relit VR tools, in the hands of neuroscientists, have a tremendous potential to shed light on brain mechanisms of spatial navigation and to compensate for neurological deficits. This panel brings together experts from both VR/video game design and brain/ neurostimulation research to discuss the current frontier and future directions of spatial navigation R&D. Aaron Lemke, Unello Design; Kelly Gaither, The University of Texas at Austin; Simon Su, The University of Texas at Austin; Zoltan Nadasdy, NeuroTexas Institute Research Foundation

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