SXSW Film & TV Festival

SXSW Film 2016 Program Guide

The digital version of the SXSW Film Program Guide is now available! Log into SXsocial and click on "SXSwag" to find yours today. Packed full of information, this guide is a must-read before leaving home, and a great resource on the ground.

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FILM CONFERENCE 6 9 2 0 1 6 S X S W F I L M P R O G R A M G U I D E F u t u re o f E n t e r t i n m e n t FILM CONFERENCE FILM CONFERENCE C O N V E R G E N C E T R A C K FUTURE OF ENTERTAINMENT FRIDAY, MARCH 11 TUESDAY, MARCH 15 AUSTIN CONVENTION CENTER AND FOUR SEASONS FRIDAY 11:00 AM AUSTIN CONVENTION CENTER ROOM 12AB . . . . . . . . . . . . . . . . . . . PANEL Chec Online for Session Scheduled t this Time Things Change! Check schedule.sxsw. com, the digital program guide at sxsw. com/filmguide or the SXSW GO app to find updated information about what will be scheduled here. We're sure it'll be something really cool that you won't want to miss, whatever it is! 2:00 PM ROOM 12AB . . . . . . . . . . . . . . . . . . . PANEL Chec Online for Session Scheduled t this Time Things Change! Check schedule.sxsw. com, the digital program guide at sxsw. com/filmguide or the SXSW GO app to find updated information about what will be scheduled here. We're sure it'll be something really cool that you won't want to miss, whatever it is! 3:30 PM ROOM 12AB . . . . . . . . . . . . . . . . . . . . SOLO Lighting Hollwood's Rel nd Virtul Actors Photorealistic digital actors have blurred the line between computer animation and live-action filmmaking and will be the key to the most compelling experiences in video games and virtual reality. This talk will show how 3D scans of a real person can be transformed into a realistic, animated digital characters with examples from Avatar, Maleficent and Avatar, Maleficent and Avatar, Maleficent Furious 7. Furious 7. Furious 7 #ActorsSXSW Paul Debevec, USC Institute for Creative Technologies 5:00 PM ROOM 12AB . . . . . . . . . . . . . . . . . . . . SOLO Wht I Lerned from Publishing Boo on Instgrm It's hard to break through in today's attention-starved world, so Sperling wrote a book about how to do just that. To practice what he preaches, he released it exclusively on Instagram, one animated page a day, for 176 days. Through the process, he learned a lot about social media, user behavior, publishing, what it takes to push a new idea forward and more. He would like to share those learnings with you. #lamwitty Jason Sperling, RPA SATURDAY 9:30 AM AUSTIN CONVENTION CENTER BALLROOM EFG . . . . . . . . FEATURED SESSION Mrie Clire Tls to the Strs of Brod Cit Abbi Jacobson and Ilana Glazer, the creators, executive producers and stars of Comedy Central's critically-acclaimed hit show Broad City, sit down with Broad City, sit down with Broad City Marie Claire's editor in chief Anne Fulenwider for a broad-ranging discussion on the transition of their show from web series to cultural phenom. #MCxSXSW Anne Fulenwider, Marie Claire; Abbi Jacobson, ID PR; Ilana Glazer, ID-PR ROOM 12AB . . . . . . . . . . . . . . . . . . . . DUAL More thn Mobile: Augmenting Tod's Retil Relit Augmented reality (AR) is dismissed as an endeavor requiring extensive expertise. AR isn't leveraged when designing campaigns and retail experiences. Offering the unique experience of blended physical and digital content, AR is in the position of changing how we see the world. HP Aurasma and GameStop share strategies and pro tips for creating augmented reality and delivering a new hybrid physical-digital shopping experience that engages people. Annie Weinberger, HP Aurasma; Charles Larkin, GameStop 11:00 AM ROOM 12AB . . . . . . . . . . . . . . . . . . . . SOLO Hol Light Field! Creting Lifelie Presence in VR Widely accepted as the most effective way of implementing VR with live action content while maintaining a sense of presence, Light Field is the science of capturing, processing and manipulating rays of light. Lytro Light Field expert, Ariel Braunstein, discusses how Light Field is going to revolutionize the VR industry and next generation immersive storytelling. #LytroVR Ariel Braunstein, Lytro Inc BALLROOM C . . . . . . . . . . . . . . . . . . . . DUAL White Ninj - Pushing Digitl Boundries With the avenues of self distribution at an all-time high the creative and production team of White Ninja, the first ever narrative-based series for the Vine social media platform, starring Paul Scheer as the voice of White Ninja, will shed some light on how to utilize new platforms, develop properties for them and how to monetize your efforts. Jameson Parker, Whiskaye Films; Tyler Funk, North of Now Films 12:30 PM ROOM 12AB . . . . . . . . . . . . . . . . . . . PANEL LEGO Group & Crtoon Networ, Building Future Fns LEGO Group and Cartoon Network have drawn together to partner on new ways of telling stories to their shared audience. Learn how these two companies, driven more by their cultures of collaboration and experimentation than by any overt business objective, worked together to build a smash hit (Ninjago), and in just a year jointly created the multi-platform toy/digital/ shorts property, Mixels. #LEGOCN Jill Wilfert, LEGO Company; Michael Moynihan, LEGO Company; Michael Ouweleen, Cartoon Network Studios; Tramm Wigzell, Cartoon Network Studios BALLROOM C . . . . . . . . . . . . . . . . . . . PANEL RICERCA: Animted Stortelling in Phsicl Spce RICERCA is an animated installation RICERCA is an animated installation RICERCA experience that follows the life of a man who travels through different memories and worlds to find something he has lost. RICERCA pushes boundaries in storytelling RICERCA pushes boundaries in storytelling RICERCA by using physical space-aligning sound design to specific parts of the room, inviting viewers to walk in, around and out the film and defying linear format in a looped 12 minute experience. Will Cherry; Yo-Yo Lin ; Michael Matchen ; Elle Callahan, Elle Callahan Sound 2:00 PM ROOM 12AB . . . . . . . . . . . . . . . . . . . . DUAL Big Box Office: Mreting Films in Mobile World Mobile creates opportunities to help audiences discover films on one screen (the small screen of our mobile phones) that they plan to view on another screen (the big screen in theaters). Come hear real world examples from Universal Pictures, and learn the best approaches for mobile marketing, such as mobile-friendly content delivered to a mass audience, while learning from insights into audiences. Doug Neil, NBCUniversal; Jim Underwood, Facebook BALLROOM C . . . . . . . . . . . . . . . . . . . . DUAL Multioptionl Movie – How It Wors The people behind multi-optional heist Late Shift and interactive film format CtrlMovie Shift and interactive film format CtrlMovie Shift analyze the formal and creative challenges of interactive movies and share their philosophy and solutions. Baptiste Planche, CtrlMovie Ltd; Tobias Weber, CtrlMovie Ltd 3:30 PM ROOM 12AB . . . . . . . . . . . . . . . . . . . PANEL Breing into TV in the Digitl Age In session this with Dani Faith Leonard and Alex Cirillo, Founders of Big Vision Empty Wallet, we will explore how creators and TV platforms are adjusting to the immediacy of the digital age. How is TV changing to be more shareable while building and maintaining audiences? The panelists will explore how creators with big visions and empty wallets are building audiences and breaking into TV with digital work. #BigVision Alex Cirillo, Big Vision Empty Wallet/Big Vision Creative; Dani Leonard, Big Vision Empty Wallet; Kesila Childers, Bunim/ Murray Productions

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