The digital version of the SXSW Interactive Program Guide is now available. Packed full of information, this guide is a must-read before leaving home and on the plane, as well as a great resource on the ground. Download today!
Issue link: https://read.uberflip.com/i/112539
PALMER EVENTS CENTER FRIDAY, MARCH 8 3:30 PM Room 1-2 Building the Touchy-Feely World of Tearaway Game worlds with touch interfaces are everywhere, but is it possible to build a world you can FEEL with your fingertips? ���Tearaway��� is the next game from Media Molecule, creators of LittleBigPlanet, and aims to bring a new form of creative gameplay to players, both with a new tangible craft aesthetic and by actively encouraging a creativity-loop outside of the game world. Rex Crowle Solo | Intermediate | Gaming + Game Development | #tearaway 3:30 PM Room 4-5 Games: Anyone. Anywhere. Anytime. The IAB Games Committee is here to dispel the major myths about gamers based on current research. You���ll learn about different gamer segments: the type of games they play, when and where they play them, on what devices they play them on and how mobile/tablets are significantly impacting today's game play. We���ll end with some thoughts on the future of gaming. Join us! Joy Taylor, Kym Nelson, Susan Borst Panel | Intermediate | Gaming + Game Development | #IABGames 5:00 PM Room 1-2 Art of Akira: About the Art That Made the Anime The Art of Akira Exhibit has travelled the globe educating and entertaining fans with original cels, backgrounds and sketches from the legendary anime ���Akira.��� This panel will delve into details about the creation of the film, what makes the art so special, and give scene-by-scene analysis of the original production art from the film. Joe Peacock Solo | Beginner | Gaming + Game Development | #ArtOfAkira 5:00 PM Room 4-5 Games R Art Narratives and written words no longer dominate communication. New communication forms change the way interactive media producers and game developers engage audiences. Arts are to digital communication what grammar and spelling are to written words. Digital communication requires skills learned through the study of the arts and technology. Discover how the arts build 21st century success. Amy Barbee, Katie Salen, Paul Toprac, Warren Spector Panel | Intermediate | Gaming + Game Development | #gamesRart SATURDAY, MARCH 9 PROGRAMMING 11:00 AM Room 1-2 Nice Everything You Have There: Mindful Minecraft Did you know that ���Minecraft��� can teach us about how we pay attention to, get distracted from, & cope with things? From work/life balance to mental health, we���ll investigate the nature of mind illustrated by ���Minecraft.��� We���ll look at how it creates a mediated environment for relationship, gives us memes to live by & points the way toward mindfulness & well-being. Mike Langlois Solo | Intermediate | Gaming + Game Development | #minecraft 11:00 AM Room 4-5 200M Reasons to Launch Your App in China Do app and mobile game developers from the West stand a chance in China? The country now leads the world in new iOS/Android phone activations. It���s also a wild and unpredictable market. There are ways developers can thrive in China. A panel of US China experts share the insights and hard lessons they���ve learned back and forth across this Great Wall of opportunity. Andy Lee, Henry Fong, Lisa Cosmas Hanson, Patrick Hudson Panel | Intermediate | Gaming + Game Development | #apps4china 204 | SXSW 2013 Interactive Festival 12:30 PM Room 1-2 Scoring Tomb Raider: The Music Behind the Game This talk will examine the creative direction, composition, implementation and the new techniques and technologies behind the music of ���Tomb Raider.��� The goal was to truly score the game from beginning to end, reflecting the character arc of Lara Croft while fully supporting the emotional context of every individual moment in the game. Alex Wilmer, Jason Graves Dual | Intermediate | Gaming + Game Development | #MusicOfTR 12:30 PM Room 4-5 What's a Sport? The Rise to Prominence of eSports There has long been a debate about the difference between a sport and a game, a gamer and an athlete. Representatives from GameSpot and from Major League Gaming will debate the legitimacy of eSports and what the future holds for players, fans, and advertisers. Sundance DiGiovanni Panel | Beginner | Gaming + Game Development | #esports 3:30 PM Room 1-2 The Mobile 2nd Screen in Video Games & Beyond Convergence of mobile and tethered devices will continue to play a fascinating role in the growth of the entertainment industry. This session will seek to discuss the trends and implications of the use of a second screen (smartphone, tablet, etc...) in video games and other entertainment settings. How will your trusted mobile device change how you consume content? Neil Sharma, Steve Carlin Dual | Intermediate | Gaming + Game Development | #m2screens 3:30 PM Room 4-5 Never Give Up, Never Surrender: Tips from the Pros The hottest independent game companies share the secrets of their success. Learn what you can do to carve your own path in the competitive world of electronic games. Moderated by The Guildhall at SMU. Chris Avellone, Gary Brubaker, Harter Ryan, Tricia Skinner Panel | Advanced | Gaming + Game Development | #gamepros 5:00 PM Room 1-2 Michael Pachter���s Gaming State of the Union 2013 Michael Pachter of Wedbush Securities and Pach Attack, will discuss the state of the game industry, including the emergence of mobile and social games, the rise of online multiplayer, what to expect from the next generation of consoles, and evolving business models that may impact consumer behavior. Michael Pachter Solo | Intermediate | Gaming + Game Development | #gameunion 5:00 PM Room 4-5 Indy Gaming: Why Publishers Must Evolve or Die The video game business is currently undergoing an upheaval similar to the one that shook the movie business in the 1970s. Enabled by new technologies and new platforms, these indy games are competing directly with mainstream games for audience and dollars. This session will examine the rise of the new independent game paradigm and and how they are forcing incumbent publishers to evolve or die. Ben Cousins, Jenova Chen, Mitch Lasky, Roy Bahat Panel | Intermediate | Gaming + Game Development | #indygame SUNDAY, MARCH 10 11:00 AM Room 1-2 Re-Imagining Toys: Merging the Physical & Digital Kids today interact with digital devices by 6 months and can teach their parents a few things by age 3. During this presentation, Nukotoys��� founders will share their vision for the future of toys and the way kids play, illustrating how 21st century technology and business concepts can be applied to the art and craft of toys, enabling a toys-as-service approach never before possible. Mike North, Rodger Raderman Dual | Advanced | Gaming + Game Development | #FuturePlay

