SXSW Interactive

2013 Program Guide

The digital version of the SXSW Interactive Program Guide is now available. Packed full of information, this guide is a must-read before leaving home and on the plane, as well as a great resource on the ground. Download today!

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PALMER EVENTS CENTER GAMING + GAME DEVELOPMENT, SXSW GAMING EXPO AND GAMING EXPO STAGES N Level 1 Level 2 CAROLINE ST. ROMAIN SUSAN BORST Digital Creative Job Market Meeting Room 1/2 Registration SXSW Gaming Expo Exhibit Hall 1 SXSW FUN Lounge Meeting Room 4/5 Parking Garage Barton S prings R Walking distance from the Austin Convention Center is 1.0 mile / 21 minutes. This Venue is serviced by the Hyatt / Long Center / Palmer route of the Interactive Festival Shuttles. GAMING + GAME DEVELOPMENT AND SXSW GAMING EXPO STAGES Here is where we gather the gaming industry���s best and brightest programmers, studios, artists, and designers to network, learn, and trade ideas that ultimately shape the future of the gaming landscape. All Keynote sessions will be simulcast live in any/all session rooms equipped with a projector and screen. VENUE HIGHLIGHTS Games ��� Anyone. Anywhere. Anytime Friday, March 8: 3:30pm | Room 4���5 The IAB Games Committee is here to dispel the major myths about gamers based on current research. You���ll learn about different gamer segments: the type of games they play, when and where they play them, on what devices they play them, and how mobile/tablets are significantly impacting today���s game play, ending with some thoughts on the future of gaming. Art of Akira - About the Art That Made the Anime Friday, March 8: 5:00pm | Room 1���2 The Art of Akira Exhibit has traveled the globe educating and entertaining fans with original cels, backgrounds and sketches from the legendary anime Akira. This panel will delve into details about the creation of the film, what makes the art so special, and give scene-by-scene analysis of the original production art from the film. CAROLINE ST. ROMAIN MITCH LASKY Indy Gaming: Why Publishers Must Evolve or Die Saturday, March 9: 5:00pm | Room 4���5 The video game business is currently undergoing an upheaval similar to the one that shook the movie business in the 1970s. Enabled by new technologies and new platforms, these indy games are competing directly with mainstream games for audience and dollars. This session will examine the rise of the new independent game paradigm and how they are forcing incumbent publishers to evolve or die. CAROLINE ST. ROMAIN KYM NELSON Designing Games for Realism: What���s Real Enough? Sunday, March 10: 11:00am | Room 4���5 Realism is a significant challenge for game designers. Where do we draw the line to ensure engagement and learning with serious games? How does this change when the outcomes are attitudinal (e.g., games for change/advergaming)? This interdisciplinary panel will answer some questions (and raise others!) from research and practice in instructional design, game design, and media communication studies. CAROLINE ST. ROMAIN JOY TAYLOR SXSW 2013 Interactive Festival | 203 PROGRAMMING 900 BARTON SPRINGS ROAD oad

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