SXSW Film & TV Festival

SXSW Film 2016 Program Guide

The digital version of the SXSW Film Program Guide is now available! Log into SXsocial and click on "SXSwag" to find yours today. Packed full of information, this guide is a must-read before leaving home, and a great resource on the ground.

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FILM CONFERENCE 7 7 2 0 1 6 S X S W F I L M P R O G R A M G U I D E G m i n g FILM CONFERENCE FILM CONFERENCE GAMING something really cool that you won't want to miss, whatever it is! 7:30 PM BALLROOM C . . . . . . . . . . . . . . . . . . . . SOLO Tough Coded: Live Tough Coded: Live is a live video game experience, executed by Little Nando (Game Master) to the beat of hardcore dubstep music. It has been featured at IndieCade, SXSW 2015, Tokyo Game Show, GDC, Indievelopment, Nuit Blanch, Amaze, Screenshake and Nordic Game Jam. #toughcoded Fernando Sarmiento, Little Nando SATURDAY 11:00 AM AUSTIN CONVENTION CENTER ROOM 4ABC . . . . . . . . . . . . . . . . . . . PANEL How Do I Get into the Video Gme Industr? Texas has a lot of great video game companies and many of them are hiring, so how do I get into the video game industry? These companies want to hire the right people with the right skills. Find out what skills you should have to excel in art production, game design, programming, or even sound! Whether you want to design your own game or work for a large game company, there is a role for you. Jeff Toney, Kingsisle Entertainment; Katherine Wenske, Kingsisle Entertainment; Rachel Ripstra, Kingsisle Entertainment; Valeria Kromas, Kingsisle Entertainment ROOM 5ABC . . . . . . . . . . . . . . . . . . . . SOLO How to Design Collectible Gmes Collectible card games are some of the most engaging and addictive in history. Used correctly, design principles and psychological drives that make collectible games thrive can dramatically increase engagement and monetization of not just collectible card games, but any free to play game. Learn the key principles behind successful games and see how they can be applied to your own designs. Justin Gary, Stone Blade Entertainment 12:30 PM ROOM 5ABC . . . . . . . . . . . . . . . . . . . . DUAL Designing Gmes from New Perspective Through case studies, two game developers will show how making a game centered on topics outside of their own experience in a respectful manner made them not only better designers but taught them something very valuable about themselves in the process. A personal method to designing new and innovative – but authentic and relevant – stories and concepts, while also learning more about yourself. Roy van der Schilden, Wispfire; Sherida Halatoe, Tiger & Squid BALLROOM C . . . . . . . . . . . . . . . . . . . . DUAL Gme Grumps Pnel Arin and Dan from the wildly popular YouTube gaming channel Game Grumps will answer all of your questions about life, the universe, and video games. #GrumpPanel Dan Avidan, Game Grumps; Arin Hanson, Game Grumps ROOM 4ABC . . . . . . . . . . . . . . . . . . . PANEL New Industr Truths: How Gmers Impct Product Game industry experts discuss how gamer opinion and behavior are shaping the creation of today's top games. Never before have game studios been able to interact with gamers through every stage of the development process. However, all of this new information also comes at a cost. Join us for a lively discussion on how gamers impact product. #GameImpact Drew Giovannoli, Red Fox Clan; Gordon Walton, Artcraft Entertainment Inc; Olga Garcia, Google; Cory Butler, EA - BioWare 1:30 PM BALLROOM C . . . . . . . . . . . . . . . . . . . PANEL Meet the SMOSH Gmes Crew With over six million subscribers, SMOSH Games is one of the biggest comedy/ gaming channels on YouTube, and they're coming to SXSW! Join Jovenshire, Mari, FLitZ, Sohinki, Wes and Lasercorn as they give updates on some of their biggest shows, talk about upcoming plans and open the floor to fan questions and interactions. #SMOSHGames Matt Raub, DEFY Media 2:00 PM ROOM 4ABC . . . . . . . . . . . . . . . . . . . PANEL The Riss nd Rewrds of Full Motion Video Gmes Full motion video producers share their indie production tips, tricks, and tales in leveraging the power of on-camera actors and in-game videos. Attendees will learn what it takes to sign Hollywood talent and direct them, best practices for handling large video files and crafting effective so- cial media tactics using actors. #fmvgames Karen Snyder, Kazap Company; Sam Barlow, Sam Barlow; Simon Tremblay, Zandel Media ROOM 5ABC . . . . . . . . . . . . . . . . . . . . DUAL When the World Becomes Gming Pltform What will the world look like when it becomes a zone for gaming anytime, anywhere? This presentation focuses on combining augmented reality with interactive multiplayer gaming via the cloud to enable large groups of players to engage in innovative, immersive mobile gameplay experiences anywhere. #ARGaming Mark Ladd, LyteShot; Ori Inbar, AugmentedReality.org 2:30 PM BALLROOM C . . . . . . . . . . . . . . . . . . . PANEL The Sound of VR High-fidelity, immersive and even multi-directional audio can make or break a VR experience, and yet it's often put on the back burner when it comes to crafting VR applications. In this session, Corey Rosemond from Plantronics will moderate a panel that will talk about what to consider when developing a VR game in terms of sound and what's been done to improve the audio experience in VR. #SoundofVR Corey Rosemond, Plantronics; Patrick Curry, Unity Technologies; Lisa Bell-Cabrera, CCP Games; Gregg Wilkes, Visisonics 3:30 PM ROOM 5ABC . . . . . . . . . . . . . . . . . . . PANEL Code Libertion: Getting Girls Gming Code Liberation was born out of the New York games scene because of an industry gap that was leaving women behind. Being entirely volunteer based, they realized they could no longer grow without becoming an official nonprofit. They are tackling this challenge of sustainable development while keeping to their mission of supporting women in game development by offering free educational services. #femmeDevs Adelle Lin, New-York Historical Society; Kseniya Zito, Dots; Caroline Sinders, IBM Watson ROOM 4ABC . . . . . . . . . . . . . . . . . . . . SOLO The Future of AR is Alred in Your Pocet In the great reality debate, battle is waged between headsets – Morpheus versus HoloLens, Vive versus Rift. Which device holds the key to our next real world? John Hanke, Founder of Niantic Labs and one of the pioneers of real world gaming, will examine the future of augmented reality and its next big platform: the smartphone. John Hanke, Niantic BALLROOM C . . . . . . . . . . . . . . . . . . . PANEL Sonic the Hedgehog: 25 Yer Anniversr After racing to the scene in 1991 on the SEGA Genesis, the little blue blur has seen it all: the great evolution of gaming, including the rise of online and mobile - international expansion, multiple TV series, and an ascension that's made him an icon and veritable mascot of gaming itself. This panel will take an in-depth look at Sonic's rich history across gaming, TV, merchandise and more. #Sonic25 Takashi Iizuka, Sega; Yuji Naka, Sega; Roger Smith, Sega; Mike Pollock, Sega; Aaron Webber, Sega; Austin Keys, Sega 4:30 PM BALLROOM C . . . . . . . . . . . . . . . . . . . PANEL Chec Online for Session Scheduled t this Time Things Change! Check schedule.sxsw. com, the digital program guide at sxsw. com/filmguide or the SXSW GO app to find updated information about what will be scheduled here. We're sure it'll be something really cool that you won't want to miss, whatever it is! 5:00 PM ROOM 4ABC . . . . . . . . . . . . . . . . . . . . SOLO Gme Design nd Interctive Prototping with Unit3D From AAA to mobile, the Unity game engine has the ability to port to almost every platform. Prototyping is a balance of design and programming, and crucial when designing gameplay features. This session will dive deep into the development process and the many elements and skills involved, discussing brainstorming techniques and an in-depth overview of the technical capabilities of Unity. Finn Staber, Portalarium Inc ROOM 5ABC . . . . . . . . . . . . . . . . . . . PANEL Surviving Indie: A Rel Loo Behind Indie Gme Dev Making it as an indie game developer isn't easy. Though often romanticized, creating video games carries many burdens. Between the unknowns of producing a title, lack of funding and life itself getting in the way, the Pandora's Box that is game development can be overwhelming if you are not prepared. #LiveIndie Rami Ismail, Vlambeer; Richard James Cook, Gamestar Arts/Devolver Digital; Kellee Santiago, Google Play Games; Jay Tholen, Devolver Digital 5:30 PM BALLROOM C . . . . . . . . . . . . . . . . . . . . SOLO World Premiere: Legends of Gming Seson 2 Come hang with Tom Cassell/TheSyndi- cateProject as he unveils never-before-seen footage from the brand new season of Legends of Gaming, the hilarious esports Legends of Gaming, the hilarious esports Legends of Gaming competition show featuring the best and brightest in YouTube gaming personalities from Endemol Beyond USA's SMASHER Network. #SXSWGaming Tom Cassell, 3BD HOLDINGS, INC 6:30 PM BALLROOM C . . . . . . . . . . . . . . . . . . . . SOLO Cospl Competition nd Multiverse Fshion Show Costumers from all over have gathered to showcase their best in cosplay and geek fashion! Join us for the SXSW Cosplay Competition and Multiverse Fashion Show. The Multiverse Fashion Show brings together street fashion, haute couture and wild designs all with a delicious video game twist! It's gonna be a wild good time! Have a costume you'd like to enter? Go for it! Register at the Cosplay Booth! #SXSWCosplay Diana Hill, DugFinn Cosplay

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