SXSW Interactive

2013 Program Guide

The digital version of the SXSW Interactive Program Guide is now available. Packed full of information, this guide is a must-read before leaving home and on the plane, as well as a great resource on the ground. Download today!

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PALMER EVENTS CENTER 11:00 AM Room 4-5 Designing Games for Realism: What���s Real Enough? Realism is a significant challenge for game designers. Where do we draw the line to ensure engagement & learning with serious games? How does this change when the outcomes are attitudinal (e.g., games for change/advergaming)? This interdisciplinary panel will answer some questions (and raise others!) from research and practice in instructional design, game design, and media communication studies. Amy Adcock, Bob De Schutter, Richard Van Eck, Steven Malliet Panel | Intermediate | Gaming + Game Development | #GetReal 12:30 PM Room 1-2 Shadowrun Returns Sneak Peek Go behind the scenes with the developers of Shadowrun Returns, the Kickstarter crowdfunding phenomenon. Shadowrun Returns is a story-based tactical role-playing game for PC, Mac, and Android & iOS Tablets. Jordan Weisman, Mitch Gitelman Dual | Beginning | Gaming + Game Development | #shadowrun 12:30 PM Room 4-5 How to Start a Game Company Incubator in a School This panel will present an incubator program that helped high school students start game companies and prepare for careers in the game industry. Quantitative data provided evidence that the program accomplished the intended goal of helping students build career pathways. David Conover Panel | Intermediate | Gaming + Game Development | #gameEdu 3:30 PM Room 1-2 Cross-Platform Gaming Takes Back the Living Room Radical new consumer experiences are coming in 2013. The challenge in gaming becomes how to take advantage and connect devices, make compelling experiences and make the living room sexy again. This session will cover translating game experiences across platforms, making games discoverable in increasingly-crowded environments, and connecting gamers in the future of interactive entertainment. Kristian Segerstrale Solo | Beginner | Gaming + Game Development | #livingroom 3:30 PM Room 4-5 Taking Social Games from Pink to Blue 5:00 PM PROGRAMMING The social games genre has typically been geared towards the female player, but the new era of social games is expanding from pink games to also include blue games. This session will feature social game makers from Zynga, Kixeye, EA and Ubisoft discussing what it takes to make a social game that is appealing for the traditionally core male console player. Amer Ajami, Brandon Barber, Doug Scott, Sam Kennedy Panel | Intermediate | Gaming + Game Development | #PinktoBlue Room 1-2 Breathing New Life into PC Games & Space Sims In the 1990s space sims and high end PC games were synonymous with the name, Chris Roberts. Roberts made his mark in the games industry with legendary and groundbreaking computer game series like ���Wing Commander,��� ���Privateer��� and ���Freelancer.��� After a 10 year hiatus working in Hollywood, Chris has returned to gaming with a project that is once again redefining PC Games and space sims, ���Star Citizen.��� Chris Roberts Solo | Intermediate | Gaming + Game Development | #spacesims 5:00 PM Room 4-5 Zombies, Run! Transforming Fitness, Games & Story Everyone wants to be fitter. The trouble is making yourself exercise. Some systems use 'gamification' to turn exercise into points. ���Zombies, Run!��� is different: we combine gameplay and storytelling to make an audio adventure with one way to escape from the zombies: run.It's one of the highest grossing and most popular smartphone fitness apps ever, and we'll share why we think it works so well. Adrian Hon, Alex Macmillan, Matt Wieteska, Naomi Alderman Panel | Intermediate | Gaming + Game Development | #zrpanel SXSW 2013 Interactive Festival | 205

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