The digital version of the SXSW Interactive Program Guide is now available. Packed full of information, this guide is a must-read before leaving home and on the plane, as well as a great resource on the ground. Download today!
Issue link: https://read.uberflip.com/i/112539
AT&T CONFERENCE CENTER 9:30 AM ��� 6:30 PM Classroom 102 Practical Agile Mobile Design Get a complete strategy to "start with questions and walk away with wireframes." Effective Android and iPhone design patterns, Agile design principles and practical mobile Rapid Iterative Testing and Evaluation insights to super-charge your mobile app. I teach your entire team ���to catch fish��� in intensive, creative Agile design session using hand-sketched sticky notes. Greg Nudelman Workshops | Advanced | Design + Development | #mobileux 9:30 AM ��� 1:30 PM Classroom 105 DevOps: Empowering Developers with Infrastructure Configuring & managing Big Data infrastructure is time consuming & expensive. Infochimps��� Ironfan is an open source systems configuration suite for the cloud, seamlessly orchestrating entire Big Data stacks. It lets you spin up & down clusters as you need, so you spend your time, money, & engineering creating business value. In this workshop, we���ll use Ironfan to rapidly deploy Hadoop & more. Amanda McGuckin Hager, Nathaniel Eliot, Ryan Miller, Tim Gasper Workshops | Advanced | Design + Development | #DevOpsICS 9:30 AM ��� 1:30 PM Classroom 106 Privacy Bootcamp for App Developers This session will provide practical guidance on building trust with customers and complying with existing privacy laws. Attendees will learn how asking the right questions and adopting best practices during development can avoid costly problems later on. Panelists will also help developers assess existing products, develop privacy policies, and create effective transparency notifications. Mark Blafkin Workshops | Beginner | Design + Development | #bootcamp 9:30 AM ��� 1:30 PM Classroom 202 Interfaces, Accessibility & Superheroes Overcoming adversity, discovering superpowers and saving the world are common themes in comics and graphic novels. Designers and engineers are the middlemen between disability and super-ability and have a duty to help break interface barriers when creating digital services. This session will explore examples and methods for understanding and practicing accessible design. Livia Veneziano, Yvonne So Workshops | Beginner | Design + Development | #superable 9:30 AM ��� 1:30 PM Classroom 204 Boldly Go: Enterprise Apps, from Idea to Market There are several strategic steps developers must take as they set out to create a beautiful enterprise app which then morphs into a business. We will talk about the best lines of business; technical issues like how to implement an API layer; how to manage/ deliver data; how to find and connect to enterprises systems, DBs and other services; and how to bring your beautiful app to market. David Brutman, Gil Friedman, John Wargo, Paul Goh Workshops | Intermediate | Entrepreneurialism + Business | #SAP 11:00 AM ��� 1:30 PM 3:30 PM ��� 6:00 PM Classroom 105 Legal Bootcamp for Mobile Developers Innovation is exploding in the mobile space, but many developers don't realize they're creating apps against a complex legal backdrop. This presentation focuses on some of the key legal issues in mobile development. We'll discuss the laws that apply to jailbreaking devices, reverse engineering code, and handling user data, as well as practical steps to help developers reduce their legal risk. Charles Mudd Jr, Marcia Hofmann Workshops | Advanced | Design + Development | #bootcamp 3:30 PM ��� 6:00 PM Classroom 106 Advanced Social Media Monitoring Social media monitoring has become an integral part of marketing cycles, but social listening is only the first step of the process. Learn how to make actionable decisions from your social data from analysts and marketers for some of the world's biggest brands. Alistair Croll, Blake Robinson, Susan Etlinger, Margaret Francis Workshops | Advanced | Entrepreneurialism + Business | #leansocial 3:30 PM ��� 6:00 PM Classroom 202 Touch Me Now: Accessibility on Mobile Screens When designing mobile interfaces every decision has an impact on users, especially those with disabilities. We'll talk about how these users interact with touch screens and what you can do to make their experiences on mobile devices productive. Victor Tsaran Workshops | Advanced | Design + Development | #uxdesign 3:30 PM ��� 6:00 PM Classroom 203 Designing eBooks with Web Standards Wish you could have a single-source of content for all the platforms you'd like your ebook to be distributed on? If you already know and use web standards (HTML, CSS, JavaScript), ebook publishing is within your reach. Come to this session to explore frameworks and techniques that enable you to design, publish and monetize ebooks across a variety of devices and platforms. Tessa Silver Workshops | Advanced | Design + Development | #html5epub 3:30 PM ��� 6:00 PM Classroom 204 How to Get Fans to Spread Your Message Brand Amplification Programs drive engagement, awareness and revenue for brands and affect purchasing behavior of customers. This workshop walks attendees through instructions on how to create, customize, execute and measure a program of their own, and will include personalized discussions in small groups of people with like-minded goals around implementing Brand Amplification Programs. Ajay Ramachandran, Harry Spitzer, Kenny Lee Workshops | Advanced | Entrepreneurialism + Business | #AmpUrBrand Classroom 203 AAA for Everyone: Deep Dive with Unity 4 Unity 4 demonstrates the AAA push that levels the playing field, enabling anyone to develop amazing games and effortlessly deploy to multiple platforms. Take an in-depth look at development with Unity 4. Topics will include: Mecanim - character animation technology and easily bring characters to life with incredibly fluid and natural motion; visual fidelity and AAA rendering; Linux publishing Carl Callewaert Workshops | Intermediate | Gaming + Game Dev.t | #UnityAAA SXSW 2013 Interactive Festival | 147 PROGRAMMING TUESDAY, MARCH 12

