SXSW Interactive

SXSW Interactive 2015 Program Guide

The digital version of the SXSW Interactive Program Guide is now available. Packed full of information, this guide is a must-read before leaving home and on the plane, as well as a great resource on the ground. Download today!

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Hyatt Regency Austin: 208 Barton Springs Road Room: Zilker Ballroom 4 The Long Center: 701 West Riverside Drive Rooms: AT&T Education Room, Kodosky Donor Lounge SXSW Gaming is an integral part of the SXSW Interactive experience. The diverse and widely popular array of events combines well-loved elements of popular geek culture with the cross-platform gaming world. Gaming sessions include panels, solo talks and dual presenta- tions focusing on issues that have had, or will have, profound effects on the industry. These sessions run during the three-day Gaming portion of the SXSW Interactive Festival and are also free and open to the public. Theme Features Gaming for Good: Using Games to Create Change Kellian Adams, Fred Dillon, Anastasia Goodstein, Jamin Warren Sunday, March 15 // 5:00 PM // AT&T Education Room We know that many non-profits typically don't have big budgets to make elaborate games nor do they have the expertise to make games that are both educational and fun. This panel will provide case studies of what works and what doesn't, discussion around the pros and cons of re-skinning existing game engines and how to do more with less. We will also cover game promotion and evaluation. Linear Versus Nonlinear Narrative in Video Games Richard Garriott, Tracy Hickman Saturday, March 14 // 3:30 PM // Kodosky Donor Lounge There are fundamental differences between linear and nonlinear narra- tives. On Shroud of the Avatar an accomplished novelist, Tracy Hickman (Dragonlance), and a gaming pioneer, Richard Garriott (Ultima), set out to create a prequel novel and a narrative for a computer role-playing game at the same time. The results have been what these creators say is their best work in a very long time. Media Criticism and the Study of Games Warren Spector Saturday, March 14 // 9:30 AM // Zilker Ballroom 4 Video games are the first new medium of expression to come of age since TV. Our understanding of how games function is vague and unformed. It is natural that critical methodologies applied to other media would be applied to games as well. We'll discuss this phenomenon as well as unique critical approaches developed specifically for video games. Suspension of Disbelief in Virtual Reality Paul Bettner, Jan Geotgeluk, Jason Jerald, Amir Rubin Friday, March 13 // 5:00 PM // Zilker Ballroom 4 Virtual reality intends to fool our senses into believing the virtual envi- ronment is reality. To create this artificial experience, both hardware and software are required to take into account how we interact with the world and how the world changes in our presence. This panel will discuss how current and developing advancements will suspend our disbelief to make the virtual become real. Zilker Ballroom 2 Zilker Ballroom 1 Zilker Ballroom 3 Zilker Ballroom 4 Barton Springs Road South Congress Avenue 3M Box Office Rollins Studio Theatre AT&T Education Room Grand Staircase Connects Ground to Orchestra Level (Terrace and Long Center Lobby) West Riverside Drive Ground Level West Riverside Drive Dell Hall West Pincer Lounge West Pincer Terrace Kodosky Donor Lounge N Mezzanine Level The Long Center Hyatt GAMING FESTIVAL SESSIONS SXSW 2015 Interactive Festival 143 Paul Bettner Warren Spector Richard Garriott Jamin Warren David McDowell

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