The digital version of the SXSW Interactive Program Guide is now available. Packed full of information, this guide is a must-read before leaving home and on the plane, as well as a great resource on the ground. Download today!
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9:30 AM Long: Kodosky Based On A True Story: Games, Film and Cancer In this panel game developers and filmmakers come together to discuss their shared, yet separate processes of documenting their own lives and those of others, the de- velopers' struggles of faith, the difficult subject of hope in the face of death, and the technical challenges and unique strengths of their chosen mediums of storytelling to express such a personal, tragic, yet hopeful story. David Osit, Josh Larson, Malika Zouhali-Worrall, Ryan Green Panel // Intermediate // #GameCancer 11:00 AM Hyatt: Zilker Ballroom 4 Gaming: The Desire to Play and the Giant Within Gaming and play are transforming society from education, to sports, to business. Chris Bruzzo, CMO at EA, will address the importance of gaming and play in how we learn, form relationships and solve problems; gaming's growing influence on culture; and the history of gaming at EA and what the future of gaming looks like from his perspective. Chris Bruzzo Solo // Advanced // #PlayGames 11:00 AM Long: AT&T Education Room Surviving Cancer with Games and Community When he was 12 years old Steven Gonzalez was diagnosed with AML Leukemia and given a two percent chance of survival. During this session, Steven will discuss his experience with cancer, how video games helped or hindered his recovery, and how the gaming and cancer communities can come together so that no one will ever have to endure cancer alone. Steven Gonzalez, Justin Reynard Dual // Beginner // #GameCancer 11:00 AM Long: Kodosky Blending Concept and Production Art in Halo: MCC See the entire process of creating a set of Halo 2 Anniversary Spartan Armor, from concept to final game asset. Learn how new production tools allow for rapid and agile iteration and visualization, along with the necessary steps to finalize the assets in a production setting. With consistent production practices, rapid iteration is possible with just the push of a button. Michael Pavlovich Solo // Intermediate // #SXSWGaming 12:30 PM Hyatt: Zilker Ballroom 4 Well Played: On Video Games, Value and Meaning Well Played. This presentation will provide an in-depth close reading of a video game in order to parse out various meanings found in the experience of playing the game. This experience will be explored from the perspective of how a game's narrative de- velopment and game design help a player learn how to play. Drew Davidson Solo // Advanced // #GameValues 12:30 PM Long: AT&T Education Room The Third Age of Gaming: Exploring New Horizons The days of game companies focusing just on video games are history. To be a super- power in today's industry, you need to do more than just create hit titles, you need to branch out into other entertainment fields and communicate those changes in a way that doesn't alienate your audience. What impact, positive and negative, does this diversification have on the industry. And what's next? Barry Dorf, Chris Early, Chris Morris, Steve Carlin Panel // Intermediate // #ThirdAge 12:30 PM Long: Kodosky Writing for Video Games Q&A: No Answer Left Behind In this panel, narrative designers of varying experience, 20-plus year veterans to those involved in the first stages, provide introductions and success stories on how to apply one's creative skills and talents into making a living in the video game industry. Pitfalls, resume-building, cautionary tales, advice, and all will be provided. Alexander Horn, Chris Avellone, David Varela, Jared Mason Panel // Intermediate // #NAnswerLB 3:30 PM Hyatt: Zilker Ballroom 4 Taking the Big Apple in Tom Clancy's The Division Join David Polfeldt, managing director of Massive Entertainment for an informal con- versation on Ubisoft's upcoming online role playing game shooter, Tom Clancy's The Division. This session will dive into how Massive is developing and leveraging new technology to recreate an ultra-realistic, open-world New York City and the challeng- es to pushing the boundaries of innovation. David Polfeldt, John Gaudiosi Dual // Beginner // #TheDivison 3:30 PM Long: AT&T Education Room Traditional Storytelling Through World Games Classic stories from indigenous cultures have always been an essential part of how wisdom is passed from generation to generation. There is a great opportunity to har- ness the power of video games to bring these stories to a new medium and a new generation through an inclusive development process with indigenous communities. We will explore the challenges and rewards of inclusive development. Alan Gershenfeld, Gloria O'Neill Dual // Beginner // #worldgames 3:30 PM Long: Kodosky Linear Versus Nonlinear Narrative in Video Games There are fundamental differences between linear and nonlinear narratives. On Shroud of the Avatar an accomplished novelist, Tracy Hickman (Dragonlance), and a gaming pioneer, Richard Garriott (Ultima), set out to create a prequel novel and a nar- rative for a computer role-playing game at the same time. The results have been what these creators say is their best work in a very long time. Richard Garriott, Tracy Hickman Duall // Intermediate // #gamenovel 5:00 PM Hyatt: Zilker Ballroom 4 The Rise of Mobile eSports Video game tournaments are becoming big business. And while eSports have come a long way, they have yet to achieve widespread popularity in mainstream culture. However, as mobile continues to bring video gaming to the masses, we may be reach- ing a tipping point where eSports tournaments will enjoy the same type of popularity as their physical offline counterparts. Andrew Pardise, Bo Daly, Mike Vorhaus Panel // Advanced // #eSportRise 5:00 PM Long: AT&T Education Room Making Mobile Gaming Really Mobile With the massive explosion in a wide range of technologies over the last 10 years, the real potential of interactive gaming is beginning to emerge on a larger commercial level. Besides the developments on the game engine side, the industry has seen rap- id developments which has quickly led to new types of gaming experiences. Mobile gaming can soon be truly mobile in consumers' connected devices. Ryan Chapman, Tom Ketola Dual // Intermediate // #MobileGame 5:00 PM Long: Kodosky GTFO: A Documentary About Women in Gaming Sparked by a public display of sexual harassment in 2012, GTFO pries open the video game world to explore a 20 billion dollar industry that is riddled with discrimination and misogyny. The panel will cover some of the topics from the film, such as the his- tory of gaming culture, women's representation in games, and the day-to-day lives of women in this booming industry. Courtney Stanton, Shannon Sun-Higginson Dual // Beginner // #GTFO GAMING HYATT REGENCY AUSTIN: 208 BARTON SPRINGS ROAD; THE LONG CENTER: 701 WEST RIVERSIDE DRIVE FESTIVAL SESSIONS SXSW 2015 Interactive Festival 145

