SXSW Interactive

SXSW Interactive 2015 Program Guide

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SUNDAY, MARCH 15 9:30 AM Hyatt: Zilker Ballroom 4 World War Cyber: Global Conflict Beyond SonyHack The so-called Year of the Hack, from the breach at JPMorgan to the Sony hacking crisis and the ensuing international fallout, gave rise to new questions about cy- ber-disputes: What constitutes cyber-terrorism versus cyber-vandalism? What is the proportionate response? What are the rules in times of cyber war and peace? Explore the future of international cyber relations in the 21st century. James Stavridis, Kate Edwards, Peter Singer Panel // Intermediate // #WorldWarC 9:30 AM Long: AT&T Education Room Check Online for Session Scheduled in This Timeslot Things change! That's what websites are for. Check our online schedules at sched- ule.sxsw.com, our digital program book at sxsw.com/iaguide, or SXSW GO, our su- per-handy mobile app to find information about what will occur in this room at this time. We bet it'll be something really cool that you won't want to miss, whatever it is! To Be Announced Session // Beginner // #SXSWGaming 9:30 AM Long: Kodosky Monetizing Kids Games: Should There Be Limits? In 2014, Amazon and Apple both refunded tens of millions of dollars the FTC alleged as unauthorized in-app purchases by children, while the UK introduced some of the first required standards for children's in-app purchases. Has the tide now turned, with protection growing for children using digital media, or must more be done to protect and regulate the monetization of children? Denise Tayloe, Jim Bower, Lee Wilson, Ramin Shokrizade Panel // Beginner // #sellkids 11:00 AM Hyatt: Zilker Ballroom 4 You Make the Game: UGC and the Next Wave of Play With games like ROBLOX, Minecraft and Project Spark rising to prominence in the gam- ing community, user-generated content has proven itself the vanguard of the next phase of game development, earning substantial attention and income. Join ROBLOX CEO David Baszucki and members of the UGC space to discuss how UGC has propelled their indie development efforts. Chris Hunter, David Baszucki, Saxs Persson Panel // Beginner // #UGC 11:00 AM Long: AT&T Education Room 1st Game Ever: Pro Devs Show Off Their First Games A group of pros show off the first games they ever developed, so you can learn from their successes, failures, and hilarious life advice. These brave souls will bare all and give live demos of the games that got them started. They will tell tales of late nights, show off stupid mistakes, share lessons learned and answer questions about how they earned their place in the industry. Alex Schwartz, Chelsea Howe, David Bisceglia, Trent Polack Panel // Beginner // #FirstGames 11:00 AM Long: Kodosky Crowd Sharing: Crowd Funding and Sourcing in Games Crowd sharing is the attempt to turn crowd funding into an ecosystem of development where the crowd is sharing, not just funding and sourcing. Crowd sharing starts with crowd funding, then adds the layer of crowd sourcing where the community can con- tribute content to the game. The final step is an attempt to turn the entire process into a loop. Starr Long Solo // Intermediate // #crowdshare 12:30 PM Hyatt: Zilker Ballroom 4 Arcades Are Dead! Or Are They? It's remarkable how many people are certain that video game arcades died in the 80s. Or at least the 90s. But the reality is that today's arcades are bigger and better than they ever were. Some of the leading designers and developers of modern arcade games and attractions will describe the reality of out-of-home gaming in the US and abroad and give a glimpse into the future of attractions. Kevin Bachus, To Be Announced Panel // Beginner // #SXSWGaming 12:30 PM Long: AT&T Education Room Building Better Beat 'Em Ups Beneath the exterior of multiple heroes beating their enemies to beat some big bad boss in the end are complex and nuanced enemy interactions that vary from game to game. Using a mix of video, images and music from both games and greater pop culture this talk will examine a history of game design and cultural influences of the beat 'em up genre in order to create better games overall. Shawn Allen Solo // Intermediate // #AllenGames 12:30 PM Long: Kodosky Build First, Fund Later Before, investors paid you to make the game of your dreams. Now, you have to make a game before any hope of attracting the investment to pay for it. So, you have to be great at creating game prototypes quickly and cheaply, and finding sources of user acquisition that are efficient and unique. This session will describe this industry evolu- tion and share tips on these two core skills. JJ Richards Solo // Advanced // #indieGame 3:30 PM Hyatt: Zilker Ballroom 4 Gaming's Next Frontier: Between AAA and Indie The last wave of innovation in the games industry was driven by the rise of indepen- dent games. The next cycle will see the emergence of content combining AAA produc- tion values with indie creativity. We will explore how game developers can seize this opportunity to not only satisfy core gamers with new intellectual properties but also expand the reach of the games industry. Alexis Garavaryan, Jack Mathews, Kynan Pearson Panel // Advanced // #SXSWGNF 3:30 PM Long: AT&T Education Room Future of Games: Trends and Growth Opportunities We're not in pong-land any more. Gaming has grown from the basement, to the living room, and beyond. Where will it go next? Industry experts will talk about the chal- lenges game developers face today, about the merging of gaming into the larger entertainment industry, and where the gaming landscape is heading into tomorrow. Christian Svensson, Drew Johnston, Matt Ployhar, Patrick Sweeney Panel // Advanced // #GameMatter 3:30 PM Long: Kodosky All Your Gov Are Belong To Us: Gaming 4 Gov Impact Government faces complex challenges that demand critical decision-making in the face of risk. These skills can be costly and time-consuming to hone. What if we could use gaming to unlock these skills in an affordable, safe, fun way? Which games best answer public challenges? Come see examples and dive into deeper mysteries like the difference between persuasive play and game-based learning. Christian Doolin, Lindsay Grace Dual // Intermediate // #gaming4gov 5:00 PM Hyatt: Zilker Ballroom 4 Gaming in Education, Education in Gaming Video games are increasingly used as a point of entry for learning new and complex skills for today's students. In education, games increase student engagement, critical thinking, and allow students to be critical evaluators and creators of content. Join a panel of experts to explore how students are playing and designing games for learn- ing in traditional and nontraditional educational settings. Erik Martin, Gary Hoover, Idit Harel, Lonny Stern Panel // Beginner // #GamingEd 5:00 PM Long: AT&T Education Room Gaming for Good: Using Games to Create Change We know that many nonprofits typically don't have big budgets to make elaborate games nor do they have the expertise to make games that are both educational and fun. This panel will provide case studies of what works and what doesn't, discussion around the pros and cons of re-skinning existing game engines, and how to do more with less. We will also cover game promotion and evaluation. Anastasia Goodstein, Fred Dillon, Jamin Warren, Kellian Adams Panel // Intermediate // #games4good GAMING HYATT REGENCY AUSTIN: 208 BARTON SPRINGS ROAD; THE LONG CENTER: 701 WEST RIVERSIDE DRIVE 146 SXSW 2015 Interactive Festival FESTIVAL SESSIONS

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